Rocking Critters, Part Deux a.k.a. Deer
Jan. 3rd, 2013 08:04 pmMore toddler toys! Because I like lots and lots of super-fancy toys for my fancy toy...

No nursery of any era is truly complete until it has a useable rocking animal?
And who said that animal had to be a horse? I had so much fun with the rocking horse remake that I knew I needed a menagerie of toddler toys. Game of Toddlers told me that the next animal on the list had to be a deer. For reasons. Hey! The new Hobbit movie gives me license to make rideable deer, and it's not like the Baratheons are the only ones out there with royal stags
Now, for recolors I did two sets.
First I made some wood grain and shading to give a carved wooden look and filtered it over the iCad woods for a solid-tone stained wood look. The reins are various shades of neutral browns.
The mesh itself has two subsets- one is the main body and the other is the curved rockers at the bottom. I also linked the reins to the rocker subset for reasons as you'll see.
For the iCad recolors, however, it looks better not to mix the woods.
To refresh your mind, these are the 20 wood shades:

And then of course the second set are hand-painted- various shades of brown or tan and a few that aren't. And I'm not as fanatical in my knowledge of deer as I am on horses. Again I tried to make the textures look like they were hand-made by a Sim using no color too breaking-the-suspension-of-disbelief. Still nothing too wild. But perhaps a bit mythological...



Most are brownish red, but a few dark shades including a proper black, a white hart, the golden hind, and as close to a reindeer as I could make. And the spotted coat works for fawns, Fallow deer, Sitka deer... Remember that the bottom runners/rungs and the cloth reins are a seperate sub-set, so you can mix and match.

Everything has been Compressorized, found in the children's section. Two tiles. Needs an adult or teen to place the toddler.
Requires at least Freetime.
Polycount is 2136.
Download the Mesh
iCad Wood Recolors
Painted Recolors

And then since the orginial plan of making a few recolors with the antlers edited out for does was not coming out perfectly, I did what I should have from the beginning (hence this long delay), and made a new mesh for the doe. Without the antlers, the polycount is 1728. The doe is slaved to the deer for all the recolors, so you need it for this. However, that means you get all the nice female or non-rutting season versions for your nurseries too. Or if you were worried about the antler pieces of the rocking animal hitting your toddler in the face every time he or she leaned forward. (I actually went and adjusted the mesh so while it looks close I think there's only one point at the wildest rocking apex where the mesh cuts into the toddler's head for a split second.)
Download the Doe Mesh
See, Thranduil isn't the only one riding a big ol' elk anymore.

No nursery of any era is truly complete until it has a useable rocking animal?
And who said that animal had to be a horse? I had so much fun with the rocking horse remake that I knew I needed a menagerie of toddler toys. Game of Toddlers told me that the next animal on the list had to be a deer. For reasons. Hey! The new Hobbit movie gives me license to make rideable deer, and it's not like the Baratheons are the only ones out there with royal stags
Now, for recolors I did two sets.
First I made some wood grain and shading to give a carved wooden look and filtered it over the iCad woods for a solid-tone stained wood look. The reins are various shades of neutral browns.
The mesh itself has two subsets- one is the main body and the other is the curved rockers at the bottom. I also linked the reins to the rocker subset for reasons as you'll see.
For the iCad recolors, however, it looks better not to mix the woods.
To refresh your mind, these are the 20 wood shades:

And then of course the second set are hand-painted- various shades of brown or tan and a few that aren't. And I'm not as fanatical in my knowledge of deer as I am on horses. Again I tried to make the textures look like they were hand-made by a Sim using no color too breaking-the-suspension-of-disbelief. Still nothing too wild. But perhaps a bit mythological...



Most are brownish red, but a few dark shades including a proper black, a white hart, the golden hind, and as close to a reindeer as I could make. And the spotted coat works for fawns, Fallow deer, Sitka deer... Remember that the bottom runners/rungs and the cloth reins are a seperate sub-set, so you can mix and match.

Everything has been Compressorized, found in the children's section. Two tiles. Needs an adult or teen to place the toddler.
Requires at least Freetime.
Polycount is 2136.
Download the Mesh
iCad Wood Recolors
Painted Recolors

And then since the orginial plan of making a few recolors with the antlers edited out for does was not coming out perfectly, I did what I should have from the beginning (hence this long delay), and made a new mesh for the doe. Without the antlers, the polycount is 1728. The doe is slaved to the deer for all the recolors, so you need it for this. However, that means you get all the nice female or non-rutting season versions for your nurseries too. Or if you were worried about the antler pieces of the rocking animal hitting your toddler in the face every time he or she leaned forward. (I actually went and adjusted the mesh so while it looks close I think there's only one point at the wildest rocking apex where the mesh cuts into the toddler's head for a split second.)
Download the Doe Mesh
See, Thranduil isn't the only one riding a big ol' elk anymore.
no subject
Date: 2013-01-04 05:18 pm (UTC)Those actually started with the fact that the only doll deco for Sims of any sort that I could find that didn't make my eyes bleed were the Blythe dools- which despite recolor attempts never fit in. And were too small and proportioned wrong. So I started editing- and in the process thought, 'what if I get this to work like the teddy bear?'
Which- never again. Not only are there tons of joints to assign- like making a Sim's clothing mesh from scratch with all the inherent animation smoothness and parts sticking out- but while in Milkshape/the GMDC model is standing- in game the doll/teddy bear at rest is sitting- and notice the one leg off-kilter? Plus it's much stiffer and thinner than a stuffed teddy bear. I had to change the waist to offset the proportions.
Oh- I purposely told myself make hats for the 'Sim dolls' that I don't have for my Sim dolls.
no subject
Date: 2013-01-04 05:58 pm (UTC)I do hear doing anything involving a new teddy bear clone is a nightmare. I keep promising myself I'll recolor some of Natrobo's dolls, but I haven't gotten around to it. Sure, I'd have to explain why my High Middle Ages kids are playing with Late Middle Ages Pantalone, but that clown is pretty much adorable.
*sulks* Not fair. I wanna make hats. *uploading completed files for Sunday's megapost*
no subject
Date: 2013-01-04 06:07 pm (UTC)Oh- I finally got all the work done with the joints for the doll- so I can make near infinite combinations of parts. I will have hundreds of teddy bear clone toys in my game by the end. *deranged laughter*
Yeah- the rag doll is why I made the cloth version of the recolors and the one I'll probably put in my houses the most. But I wanted the fancier wooden carved ones and I love porcelain dolls. Again, it's the "Elves in paradise and their kids are considered adults at 50 and they live forever and have these mental hang-ups about preserving things forever, so they have time to really make TOYS"
no subject
Date: 2013-01-04 06:26 pm (UTC)That is a lot of doll. Honestly, I'd probably suspend my disbelief if you told me the doll's design was elvish instead of human, and if they've got the technology to make porcelain? Shoot, man, that stuff DOES last forever. As long as you don't break it, the paint never dulls or fades, dirt washes off, and it handles temperatures like a champ. That's why it's got a history as the material of choice for dolls. Sure, we're always looking for something lighter, softer, more flexible, but porcelain's good qualities still put it miles ahead of even vinyl and resin.
no subject
Date: 2013-01-04 07:13 pm (UTC)no subject
Date: 2013-01-04 11:41 pm (UTC)... So I guess I hope your elves are the nice logical, scientifically minded Vulcan kind of elves, because humans can come to some weird-ass conclusions about things.
no subject
Date: 2013-01-05 12:36 am (UTC)That's the group that rebels against the gods, murders each other over shiny jewels, starts a crusade against the god of all evil (and surprise, surprise - it not successful)
But yeah, I think hygiene will be very good- considering they did have gods living next door teaching them things.
Whether or not a lot of hair bathing...because it wasn't until last 50 years or so hair products improved so that soap wouldn't destroy your hair if you washed it frequently. And good long hair is a key status and beauty symbol...
Actually, do we have any decent deco brushes for clutter out there?