Date: 2012-08-02 03:07 am (UTC)
heget: custom sigil in blue and gold (Default)
From: [personal profile] heget
I'll even send the recolor shading and mapping files. The leggings I'm just using your psd textures anyway.
(I'll even give you the MAalpha robe. Ankle length, loose, full sleeves that gather at wrist- all and alpha over a regular nude body. it needs to be checked in-game for playability, and if it isn't too poke-pokey I'll actually bother with making morphs and recoloring it)

I think it was Dilly at PK that liked the idea of the sleeve 2 as a nightwear mesh, for a Wild West hood...

But I do have the first two meshes (block and sf) with the undershirt in various shades catagorized as sleep,swim, and underwear. And now that I have a plain tunic with keyhole neck, I need to apply it back to those meshes w/ all the linen shades for plainer sleep gowns. Probably just the sf version, because I have 14 shades and I don't need to do the every single chausse shade for each.

Between us both we might find someone to do the morphs...


While I have you here, because you know far more about what's what in medieval clothing (I can get pretty accurate in apparel shape and construction for things like the 18th cen.) how is the texture for the above mesh? Need lacing anywear? Were I to add trim, where?

I'm so happy I found this older mesh, because now I don't have to worry about trying to shorten the first one.

Is there any mesh element (from an existing mesh) that you demand I add to tunic 01 or 02?
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heget: custom sigil in blue and gold (Default)
heget

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